A while back, I watched Indie Game: The Movie and was struck by how much indie game development and indie book publishing had in common. I had the pleasure of interviewing the talented and inspiring indie game developer, Jonathan Blow. Below is the second in a three-part series that discusses the similarities between developing games and publishing books as an indie. Read Part 1 here and Part 2 here.
Piracy and DRM
DRM is a hot button issue in both the publishing and gaming world. According to Blow, PC games don’t have DRM, and because of that, 90 percent of PC games are pirated. Other platforms such as iPhone, however, automatically use DRM as part of their distribution service.
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